Summary

In this space I show some of analysis and presentations I've done during my free time about Game Design topics. You'll find from design improvements for existing videogames, to deconstructions of succesful videogames or my takes on Gameplay Mechanics.

Clash Royale Deconstruction & Possible Competitor

Presentation where I analyse profoundly Clash Royale, the famous mobile game by Supercell. I deconstruct it and try to explain why has succeeded to finally draw a "possible" market competitor.

Designing a Fishing Gameplay Mechanic

In this document I design a fishing gameplay mechanic for a Country Life Simulator Game like Animal Crossing, Stardew Valley etc...

GDD for The Witcher: Ties of Destiny

GDD for an University project I'm very proud of. Of course I didn't do it myself alone, this is a 30 man job that was done in 4 months and ended up in an incredible final product.