3D Hack & Slash based on The Witcher
Summary
This project is an action Hack & Slash video game tribute to The Witcher series, result of a team of 30 people, a whole class of students in third course. It is a cooperative game for two players, which will have to play as Geralt or Jaskier, each one with their different abilities and combat style, and overcome waves of different types of enemies to manage to get their way to the victory. To create it we developed our own game engine, Broken Engine, using C++ and a group of open third-party libraries, such as OpenGL, PhysX or Recast, and using Lua as our scripting language.
The Witcher: Ties of Destiny is considered one of the most impressive games ever developed in the Design and Development of Video Games Bachelor’s Degree and in the Master's Degree by its Jesús Alonso, former director of the degree and master in question, and by Ricard Pillosu, former Crytek Development Director and Technical Manager. Their testimonials are visible to read in the web of the project.

My role in the project
During the 4 months of development I took different roles. I started as a Game Designer, then I also became a Gameplay Programmer and later the UI Lead for the project. These were my contributions:
GDD: Developed the document with the rest of the Design Team
Geralt HUD: Designed and implemented Geralt HUD into the game
Jaskier HUD: Designed and implemented Jaskier HUD into the game
Kikimora HUD: Implemented the boss HUD into the game
Tutorial Cards: Designed the first iteration of the tutorial cards, and implemented them into the game as a mechanic to give feedback to the players.
Character Selection Screen: Developed the selection screen.
Quality Assurance: Participated in the playtesting sessions.
